021010: Wow. Almost two years to the day since the Jalak Registry went into archival mode, Uru is back. Alright kids, put on your shin guards, it's game time!
You can also get valuable Jalak game resources to help you create your games, including diagrams of the playing grid, and to-scale Jalakbloc images.
~The Noble Robot

field set-up:

Players must select a corner considered to be their "starting" corner. In a 2-player game, the players must pick opposing starting corners.
goal: move your small cube from your starting corner to the opposing corner
rules:
1) Players in a 2-player game alternate turns. Players in a 4-player game take turns sequentially by opposing corners: high, high, low, low.
2) A turn is defined as either:
a) raising or lowering a single pillar by one level, or
b) pushing one cube from the pillar it’s on to any other pillar that can be reached without pushing the cube diagonally or changing the cube's level. (exceptions: see rules seven and eight)
3) A player may raise or lower any pillar on the field.
4) A player in a 2-player game may push any cube on the board except the small cube that started in his opponent’s corner. Players in a 4-player game cannot push any of the opponents’ small cubes.
5) No two cubes may finish a turn in the same space.
6) Small cubes may pass “through” each other’s spaces when being pushed, but small cubes cannot pass through a space occupied by a big cube, or vice versa.
7) A small cube that is two levels or more above any adjacent non-diagonal pillar may be pushed off of that pillar onto one of the adjacent non-diagonal pillars. This counts as a turn, and is subject to rule five.
8) A small cube adjacent to a pillar that is more than two levels below any adjacent non-diagonal pillar may be pushed down to that pillar. This counts as a turn, and is subject to rule five.
9) First player to push the small cube from his starting corner into the opposing corner wins.
10) Players may walk or stand anywhere on the board as long as they don’t interfere with the gameplay.
11) A cube or pillar may not be moved back to the last position it occupied until the next turn of the player who moved it from that position. [In other words, you can't just reverse another player's move-- Ace*]
12) A player or players who force a draw lose the game.
TEAM OPTIONS: 2 Teams required to play, but up to 4 teams can play.
SETUP: The Ref of the game must raise the four corner tiles once, that way there is an area for the teams (composed of 1 player each team or 2 players per team) to stay at. There must be 1 player/Referee who keeps score and controls the field and only that one person may control the field.
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NORMAL PLAY RULES: When the Ref (player and score keeper) drops the blue JalakBall to the center, All players must attempt to kick the ball into the opposing team goal area (identified by the symbol color on the raised columns tiles). The Red team's goal line is from the Red corner to the Green Corner, The Green corner's goal line is from the Green platform to the Yellow Platform and so on:

When the Ball is kicked to an opposing team's forcefield (look below for Deathmath rules), the team that kicked it in scores. The ball must hit the forcefield and doesn't have to go through it. When the ball hits the forcefield, the Referee then removes the ball and drops it again. The first team to reach the set number of points wins.
OPTIONALS(Enforced by Referee) : Goalies are Optional, for 2 player teams (one kicking the ball one defending the goal)
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DEATHMATCH RULES:
The Forcefield in the JalakField is disengaged and any team mate (not including the referee, unless he/she falls, and is the only player on the team, then they can no longer play but remain Referee) that falls off the arena is disqualified and cannot return to play or recieve an invitation back until a new game begins . This means if you have 2 players on one team, and one player falls off, only the other player can participate this game. The Above normal match rules are then enforced (without forcefield).
OPTIONALS (enforced by Referee) : Goalies ^explained above. Players can all control the field.
Hope you enjoy and please feel free to drop me KI mail if you have any questions. My KI number is 8896669 and name is Alex-Macintosh. Hopefully soon I'll have a file saved so it can be made availible to load with a KI command.
Please do not claim this game as your own but ask if you'd like to share the rules on another site, via KI mail.
Archway comprising of 4 large cubes, one long oblong and one triangular bloc...
