Explorer Login

Cubes


The Noble Robot's picture

NOTE: The two varieties of "Cubes" were developed by the DRC prior to the release of Jalak, and these rules are taken verbatim from the Jalak notebook found in the Library on Ae'gura

Quick Cubes

Alright, so this is one of our favorites. Make sure the arena is level. That means all the pillars are at an equal height. Then bring in two of the big cubes [Largeblocs]. Make sure the wall [Jalakfield] is in place and set one cube on each corner of the arena.

Somebody yell go.

The rules are you can only affect the pillars directly next to you. In other words, you can only lower of raise the three or four pillars that surround you. No diagonal stuff. You can move all you want to make sure you affect the other pillars, but you have to keep to the adjacent pillar rule.

The objective is to get your cube from your corner into your opponent's corner before your opponent gets his or hers into yours.

Play offense or defense, but hurry.

Chess Cubes

This one is a little slower. Those of us who are a little more into strategy prefer this one. Same idea as before. Level the field. Two cubes. One in each corner. After they are there, hit the randomize button.

With this one, you can still only affect the pillars adjacent to you. In addition, you only get three pillar moves before its [sic] your opponents [sic] turn. Your opponent will hear the raises of lowers so don't cheat. You can move the cube all you want while your opponent is going but you can't change any pillars until it's your turn.

Same thing as before: get the cube to your opponent's corner before they do [get their cube to your corner].

Comments

No specification in the

No specification in the Chess Cubes rules for the starting position of the players.

Also no specification in Chess Cubes as to whether the players are free to move around the field during play, although a certain level of free movement is implied by being able to "move the cube all you want" during the opponent's turn.